public void OpenMarket() { lock (_marketStateLock) { if (MarketState != MarketState.Open) { _timer = new Timer(UpdateStockPrices, null, _updateInterval, _updateInterval); MarketState = MarketState.Open; BroadcastMarketStateChange(MarketState.Open); } } } public void CloseMarket() { lock (_marketStateLock) { if (MarketState == MarketState.Open) { if (_timer != null) { _timer.Dispose(); } MarketState = MarketState.Closed; BroadcastMarketStateChange(MarketState.Closed); } } } public void Reset() { lock (_marketStateLock) { if (MarketState != MarketState.Closed) { throw new InvalidOperationException("Market must be closed before it can be reset."); } LoadDefaultStocks(); BroadcastMarketReset(); } }